Hay Day is a popular casual game and 9game wants to share some other news about Hay Day for players.
The first one is your roadside shop. Fill all but one or two slots with wheat. Don’t be greedy: you’re making not money, but supply materials, and player’s main objective should be to sell as much wheat as quickly as possible. Other players report that wheat for default price (10 coins per batch of 10) sells sufficiently fast, but it depends on number of friends a wheater has. I sell close to absolute zero, 10 crops for 1 coin, and even with that rate from time to time I used to face wheat jams.
To accelerate your sales, add friends from this forum: they increase the number of slots in your shop, and buy your wheat. For me, 10 slots of wheat is the minimum for comfortable sales. Also, a few weeks of wheating had brought me a dozen of followers: I never had more than 4 before. Keep one or two slots to your far right wheat-free: one you need for ad dummy, another can be used for trading.
Don’t advertise the wheat itself: your ad will burn in minutes. Place an ad dummy instead: strawberry, goat milk, potato, eggs work fine, good old bacon and eggs do that as well. Place 10 units of any of those for a full price to the last or next to last slot: not everyone will scroll that far, and your dummy can survive for a bit longer. If your dummy was lucky enough and lasted for 30 minutes, put a second dummy, or advertise one crop of wheat for full price.
My observation that the best sales are at 1-3 am UTC: this is midday in China and South-East Asia, and hordes of Chinese fellows swiped my wheat faster than I could grow.
The last point about roadside shop: name your farm like “cheap wheat”, or something more creative, but with that point. You farm’s name is displayed in Daily Dirt and can attract some additional customers.
The second channel is little people. Yes, you can control them! They ask for two goods you have most at your silo and barn, and also for those you don’t have at all. How’s that important for wheating? Make sure your silo stores at least one of each crop, fruit, and berry. Obviously, wheat will be your #1 crop. Guarantee that corn is your second, and little people will only come for wheat (which you have in numbers) and corn (which you can replenish fast).
Same works for barn. Ensuring that you have at least 1 unit of each produce will guarantee that little people will ask only two items your barn has the most. Exceptions: they never ask for animal feed, ores, bars, and jewelry, as well as barn, silo, and land expansion items. Sweets are not confirmed. They do ask for tools and explosives, but only when those are #1 and 2 in your barn. If you don’t have an axe, it won’t be requested.
Little people ask roughly for 30 to 60% of your stock. If you have 30 wheat, they can come after 12. But imagine that your silo is almost full, and there’s, say it, 450 wheat. Would be nice to get rid of 250 in just one tap, wouldn’t it? So, it’s in player’s interest to limit the number of goods little people ask for to the number of four, and to half your volume of wheat (approximately) every fourth time they come.
My personal unconfirmed observation: browsing other farms, for example via newspaper, makes little people come faster comparing to just sitting at your farm and waiting for them. This observation can be wrong.
The third channel is produce. If not busy, I make bread, chicken feed, eggs, popcorn, sometimes corn bread. This is minor channel to waste the excess of crops, and it can jam your barn occasionally, but it contributes nevertheless. I use eggs as ad dummy from time to time, but more frequently sell all those for 1 coin as well. Shoppers love it!
To read more information about Hay Day or other casual games, you can go to 9Game.
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